Open the folder
Choose the folder that holds your server's cfg files as the chat's working folder.
CS2 server commands are console variables such as mp_roundtime, and a .cfg file in the server's cfg folder sets many of them at once. Today you ask the agent for a 5v5 league-night file with 24 rounds. You then review it line by line.
Choose the folder that holds your server's cfg files as the chat's working folder.
Tell the agent the rules: 5v5, 24 rounds, a 60 second warmup and 800 starting money.
Ask first pauses before every write. Read each changed line, then press Accept or Reject.
Copy the file to your test server's cfg folder, run it with exec and watch the console.
cfg/*.cfg3 filescfg/server.cfg41 linescfg/league_night.cfg+10"mp_" cfg/league_night.cfg6 matches// 5v5 league night
hostname League Night 5v5
mp_warmuptime 60
mp_roundtime 1.92
mp_freezetime 15
mp_buytime 20
mp_startmoney 800
mp_maxrounds 24
bot_quota 0Each line sets one console variable. Warmup lasts 60 seconds, rounds last 1.92 minutes, a match has 24 rounds and no bots join. Check every value against your league rules.
The list of maps lives in a plain-text rotation file next to your server config. Ask Nocode Atelier to read your current file with read_file, then add the names of 3 custom maps you picked from the Steam Workshop. The edit_file call shows a diff with 3 added lines. Nothing downloads, and you add the maps to your server in your usual way. Try Plan only first if you are unsure. Restart the test server and change maps twice before you invite friends.
A teammate asks for cache utility map help before a scrim on your CS2 practice server. The agent cannot know the map, but it knows your config. Ask it to read the practice config with read_file and use write_file to save a one-page guide that lists the 6 settings in force, such as freeze time and buy time. You add the lineups yourself. Check the guide against your server before you share it with the whole team on match night.